Three new scans covering the upcoming Zelda for GameCube from a Spanish magazine:
Additional scans:
Apparently, one of the editors of this magazine went to Japan and actually got to play the game. There were three different demos, which should be shown at this year's E3.
As you can see, the scans show both old and new screens. Most notable are the new screens showing Link outside of his usual green tunic. His appearance (face, body) in those screens seems to be a bit different as well. Why this is, we're not sure.
Thanks to Gessle of the Gaming Age forums and Xander of the IGN boards, who translated the scans, we can bring you some new details regarding the game.
-At the game's start, Link is 16 years old. As time goes on, Link will grow older in the game.
-The village shots you see where Link is dressed differently are from the game's first village, called Toaru Village. It's kind of like how Kokiri Forest was the initial starting village in Ocarina of Time.
-The pictures that we've seen of Link fighting enemies while on his horse have been shown for a reason - horse combat plays a big role in the new Zelda.
-The game's controls are similar to OoT and Wind Waker - Z-targeting is back, using the L trigger on the GameCube. Jumping will once again be automatic.
-The game is reportedly 2 to 3 times bigger/longer than Ocarina of Time! According to the magazine, up to 70 hours of gameplay is possible.
-According to Eiji Aonuma, "Making the water trasparent in this new Zelda as opossed to Wind Waker will allow us to give a realistic and more beautiful feel to the game and also open the game to a new subaquactic world."
-Aonuma also said that went for a more Shonen Manga style as opposed to a Square Enix CG-type look.
-And last but not least, cuccos are back.
Details from the three demos the article's writer played:
Demo #1: Toaru Village will indeed be the first area in the game. You'll start off going through some tutorial-like activities, which will help players new to Zelda but should still be fun to Zelda veterans.
Demo #2: This takes place in a ranch. The writer was on a horse and had to guide all the cows into a stall within a certain time limit - supposedly lots of fun.
Demo #3: According to the article writer, this is the most impressive demo. While on horseback, Link had to fight an armored enemy who was on an armored boar, along with his minions, on a huge battlefield. He had a sword and a bow to do this with, though the bow now seems to have a limited range. This is when he asked Aonuma about the game's size, with Aonuma replying that the game would be 2 to 3 times bigger than Ocarina of Time and that they're trying to make it last up to 70 hours.
Also in this demo is a battle that takes place on a bridge in which Link has to take part in a sort of joust (with a sword, not a spear) while on his horse.
As for Zelda on the DS, the only one known about right now will basically be Four Swords with some touch screen control. Aonuma did say, however, that though the interaction between character would be similar to Four Swords Adventures on GameCube, the concept would be different. What he means by that isn't clear. Zelda DS will feature wireless play, and may feature online play, but the translation isn't clear.
We'll be sure to update if any more of the article gets translated. We should hear more on both of these games at this year's E3 in May.
If you happen to know Spanish and see some details we've missed, go ahead and let us know by posting a comment below.
Source: gamesarefun